#version 450 core

in Varyings
{
    vec2 uv;
} inputs;

out vec4 color;

layout(binding = 0) uniform sampler2D tex;

void main()
{
    color = texture(tex, inputs.uv);
    color = mix(vec4(0.0, 0.0, 1.0, 1.0), color, color.a);
}
